This does not include music/stages – those are easy enough to preview online or could show off a stage in-game before you purchase it. Maybe this is an idealistic view of the situation, but I stand by it. That way, the vast amount of casuals who pick up a game can find who they want to play, not simply throw money in the trash. You would only be able to play in Training Mode, or Challenge Modes (combo trials, et cetera). You would not be able to play them online, in story mode, or to hunt for achievements. Even if it’s for a limited time – say a week, a month, whatever. Maybe I’m wrong, but I stand by it: Fighting Games should give you the option to try new characters in Training Mode when they release. But I think it would gain the goodwill of their fanbase, which would be more likely to ultimately spend money on a company they trust.
Are they afraid they’ll lose money? Perhaps.
At least fighting games have a solution that I’ve yet to see a company try. This is a feeling that I’ve had in MMOs and Fighting Games alike. Whether it’s 5, 30, or 90 dollars, that’s money you no longer have and are not satisfied with your purchase. I would rather there be updates and DLC characters, rather than buy a whole new game every six months.īut you know what does turn people off from buying DLC/characters? Buying one, or worse still, buying a Season Pass, and not liking what you purchased. This goes double for fighting games with multiple season passes, to make the game last. I would be far more likely to buy a Season Pass, personally, if the game itself weren’t 60 bucks. But I don’t think your average player buys everyone anyway, except users who get the Season Pass. Would people be less likely to buy “everyone”? Perhaps. I don’t necessarily know that I agree with that. There are people who say “If they let people try to play everyone when they come out, companies will lose money”.
I play casually at best but do what I can to grow and practice in whatever fighter I play, even if at times, I feel overwhelmed and frustrated. Having everyone would be key in that situation. You might change your mind about them, you might have a local friend/community to play with and practice with. Not a necessity but I see it being important.
ARCHEBLADE 2 EXTRA CHARACTERS PROFESSIONAL
Not to mention, anyone who wants to be/is actually a professional fighting game player, I feel like it’s important for them to have every character in whatever game they play, even if they don’t prefer to play them. Tekken 7 is an example of it done right, in my opinion.įrom a business perspective, I understand it. BlazBlue Cross Tag was especially guilty of this. Smaller Roster, and characters have already been announced that are coming “later”? Not okay.
ARCHEBLADE 2 EXTRA CHARACTERS FULL
Did the game come with a full roster and an announcement that there “will” be DLC later? Okay. That makes people think you don’t respect them. But you know what I do hate? DLC that’s announced before the game is even out, or DLC that’s already on the Disc. I think that’s why DLC has always been successful in fighting games – even if you buy the game used, on sale, or a friend gives it to you, the company can still make money off of it, since your personal account does not have that previously purchased DLC. I prefer to play this on the Switch – it came with all of the characters.